27 NERDS

Solutions / Broadcasting Companies

Infrastructure, Live Data& Viewer Engagement Systemsfor Esports Broadcasters

From real-time data pipelines and production support systems to viewer-facing engagement layers — built for broadcasting companies that operate live, at scale, under pressure.

Trusted by esports teams and brands

problems streaming & media agencies face

Scoreboards, overlays, stats, and match data are managed by hand during broadcasts — increasing error risk and pulling focus away from production quality exactly when it matters most.

What we deliver and why it works

Most broadcasting companies have production capability — but not the infrastructure to make it fast, data-driven, and scalable. That's the gap this solves.

  • Real-time data pipelines, live scoring systems, stream analytics, chat tracking, and broadcast support tools — so your production team has accurate, automated information flowing into every corner of the workflow.

Why it works

A broadcast is a live product with zero tolerance for failure. Every system — data, production, and viewer experience — needs to run as one connected infrastructure, not a collection of patched-together tools.

Our Approach

  1. Structure before features

    Every project starts with a clear map of how live data, production workflows, and viewer systems interact — so your broadcast infrastructure has a solid foundation before any surface is built on top of it.

  2. Built around real broadcast workflows

    From pre-show data preparation and live match coverage through post-event reporting — every system reflects how your production team actually operates under broadcast conditions.

  3. Built for broadcast-grade reliability

    Low latency, real-time data delivery, and stability under simultaneous multi-stream load — so nothing fails during match point, tournament finals, or a global concurrent viewer spike.

  4. Validated before it goes live

    Core assumptions about data flows, overlay logic, and production integrations get tested through AI prototypes early — before any system touches a live broadcast environment.

  5. Designed to scale across titles and formats

    Modular architecture means new game titles, broadcast formats, data sources, and engagement features get integrated without disrupting the production infrastructure already in place.

Results Across Projects

[ FEATURED CASES ]

Real-Time Broadcast & Data Systems

Maincast - Real-Time Broadcast & Data Systems

Turned live data into production-ready tools and viewer-facing experiences.

  • Real-time stream analytics & chat tracking
  • Live broadcast support systems
  • Reduced manual production workload
  • Increased in-stream engagement

StarLadder

Star Ladder - Automated Game Prediction System

Case Coming Soon

    See all case studies

    WhyWork with27 NERDS?

    1. Built inside esports and gaming

      Built inside esports and gaming

      We speak the same language — understanding live data, game stats, and product logic without explanation.

    2. Full-cycle execution

      Full-cycle execution

      Strategy → Design → Development → Integration → Optimization

    3. Speed without compromise

      Speed without compromise

      Fast execution without compromising product structure or scalability.

    4. Built for outcomes

      Built for outcomes

      Engagement. Retention. Scale. Revenue.

    FAQ

    1. Real-time data pipelines, live scoring and stats infrastructure, dynamic overlay systems, stream analytics tools, chat tracking, broadcast support platforms, and viewer engagement mechanics — built around real production workflows and broadcast-grade reliability requirements.

    Start with an AI prototype

    See how your feature, flow, or idea works in practice — with real logic, data, and interaction.

    Turn your idea into a working product concept in 2–3 days — validate logic, features, and user flows before investing in full development.

    1. Align on product structure and scope
    2. Test core ideas with real interactions
    3. Validate before committing budget