27 NERDS

Portfolio / Maincast — Real-Time Broadcast Infrastructure for Esports Production

Maincast — Real-Time Infrastructure forEsports Production

Company
Maincast
Duration
8 months
Team
4 members
Product Domain
Live broadcasting & production systems

Quick project snapshot

We designed and built a real-time broadcasting infrastructure for Maincast — connecting live game data, Twitch analytics, production graphics, and streaming workflows into a unified esports production system.

Real-time Twitch analytics & chat tracking
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Live Dota 2 and CS:GO data parsing
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Dynamic FullHD broadcast graphics engine
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vMix & Twitch workflow integrations
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Sub-second synchronization between data and overlays
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What needed fixing

Maincast’s broadcast workflow was not built for modern esports production demands:

[ PROBLEM ]

  1. Disconnected real-time data sources

    Twitch, game servers, and broadcast systems operated in silos

  2. Lack of live in-game stats

    Commentators had no reliable real-time data during matches

  3. Manual broadcast operations

    Overlays, captions, and stats required constant manual management

  4. Limited viewer interaction

    Audiences were restricted to passive viewing experiences

  5. Scalability constraints

    Systems struggled under high-load international broadcasts

Teams relied on manual coordination and workarounds, increasing overhead and reducing broadcast quality.

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How we solved it

We built a production-grade real-time system focused on reliability, sync accuracy, and simplicity for live broadcasts.

[ Key principles ]
  • [ 01 ]

    Streamer-first workflow mapping

    defined requirements from OBS setup to chat behavior

  • [ 02 ]

    Serverless real-time architecture

    AWS Lambda backend with WebSocket updates from Mobalytics API

  • [ 03 ]

    Composable widget system

    flexible modules instead of fixed layouts for streamer customization

  • [ 04 ]

    Zero-friction onboarding

    no account required, instant linking, and simple re-entry via magic links

  • [ 05 ]

    Data-validated design

    A/B testing via Amplitude to optimize widget behavior and visuals

What we aimed for

[ GOAL ]

  • End-to-end workflow mapping

    defined the full pipeline from data ingestion to on-stream output

  • Unified real-time data layer

    combined Twitch, Steam, and external APIs into a low-latency system

  • Isolated graphics engine

    ensured stable and consistent broadcast rendering

  • Automated overlay system

    generated live visuals directly from game event data

  • Live stress validation

    tested in real tournament conditions for latency and stability

What we built

[ SOLUTION ]

Twitch analytics & interactive extensions

  • Live viewership, chat, and stream performance tracking
  • Interactive Twitch extensions + production dashboards
RESULT

More engaging broadcasts with real-time insights

Live match data parsing (Dota 2 & CS:GO)

  • Real-time extraction of match events and player stats
  • Low-latency delivery to broadcast tools
RESULT

Instant in-game insights for commentators

Dynamic broadcast graphics engine

  • FullHD multi-layer system for captions, stats, and overlays
  • Managed via production control console
RESULT

Automated graphics without disrupting live production

Streaming & production integrations

  • Sync across Twitch workflows and vMix infrastructure
  • Unified real-time data -> broadcast output
RESULT

Perfectly aligned visuals and live data

Results

Business impact

01

Higher viewer engagement through interactive, data-driven broadcasts

02

Stronger commentary enabled by real-time in-game stats

03

Reduced manual production effort via automation

04

New sponsorship opportunities through dynamic broadcast graphics

04

Modern production stack aligned with top-tier esports standards

[ Technical results ]

  • Unified real-time pipeline for Twitch, game servers, and external APIs with no performance loss
  • Sub-second delivery of match data to overlays and commentator tools
  • Stable FullHD multi-layer graphics under high broadcast load
  • Full compatibility with vMix production workflows
  • Scalable system for major international esports events

Client's feedback

[ TESTIMONIAL ]

Maincast

27 NERDS quickly understood the specifics of live broadcasting and real-time data workflows. They built tools that supported our production team and improved in-stream engagement, without requiring constant explanation or iterations.

CPO & CMO, Maincast
Clutch

Team and tools

[ TEAM & TECH ]

Delivered by a cross-functional team of frontend and backend engineers, UI/UX designers, and analytics specialists with experience building real-time tools for live streaming environments.

  1. Ruby on Rails

  2. Vue.JS

  3. Electron

  4. WebSocket

  5. Twitch API

  6. Steam API

  7. Twitch API

  8. vMix Integration

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