End-to-end workflow mapping
defined the full pipeline from data ingestion to on-stream output
Portfolio / Maincast — Real-Time Broadcast Infrastructure for Esports Production
We designed and built a real-time broadcasting infrastructure for Maincast — connecting live game data, Twitch analytics, production graphics, and streaming workflows into a unified esports production system.
Maincast’s broadcast workflow was not built for modern esports production demands:
[ PROBLEM ]
Twitch, game servers, and broadcast systems operated in silos
Commentators had no reliable real-time data during matches
Overlays, captions, and stats required constant manual management
Audiences were restricted to passive viewing experiences
Systems struggled under high-load international broadcasts
Teams relied on manual coordination and workarounds, increasing overhead and reducing broadcast quality.

We built a production-grade real-time system focused on reliability, sync accuracy, and simplicity for live broadcasts.
defined requirements from OBS setup to chat behavior
AWS Lambda backend with WebSocket updates from Mobalytics API
flexible modules instead of fixed layouts for streamer customization
no account required, instant linking, and simple re-entry via magic links
A/B testing via Amplitude to optimize widget behavior and visuals
[ GOAL ]
We set out to build an overlay that was seamless to operate yet highly engaging for viewers:
defined the full pipeline from data ingestion to on-stream output
combined Twitch, Steam, and external APIs into a low-latency system
ensured stable and consistent broadcast rendering
generated live visuals directly from game event data
tested in real tournament conditions for latency and stability
[ SOLUTION ]
More engaging broadcasts with real-time insights
Instant in-game insights for commentators
Automated graphics without disrupting live production
Perfectly aligned visuals and live data
01
Higher viewer engagement through interactive, data-driven broadcasts
02
Stronger commentary enabled by real-time in-game stats
03
Reduced manual production effort via automation
04
New sponsorship opportunities through dynamic broadcast graphics
04
Modern production stack aligned with top-tier esports standards
[ Technical results ]
[ TESTIMONIAL ]
Maincast27 NERDS quickly understood the specifics of live broadcasting and real-time data workflows. They built tools that supported our production team and improved in-stream engagement, without requiring constant explanation or iterations.


[ TEAM & TECH ]
Delivered by a cross-functional team of frontend and backend engineers, UI/UX designers, and analytics specialists with experience building real-time tools for live streaming environments.
[ FEATURED CASES ]

Full-cycle project development — from platform architecture and UX/UI to data systems and AI-driven features.
0K
monthly users
0.00M

Built a real-time overlay system turning gameplay data into live stream engagement.

Created a gamification system that turns passive viewers into active participants through rewards and interactive mechanics.
Full-cycle project development — from platform architecture and UX/UI to data systems and AI-driven features.
0K
monthly users
0.00M
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