Unified content feed
aggregate esports content into a personalized stream
Portfolio / Dropem — Esports Content Aggregation & Gamified Engagement Platform
We built Dropem as a unified esports content and engagement platform that aggregates streams from Twitch and YouTube and layers a full gamification system on top — turning passive viewing into continuous user participation.
Esports audiences were highly engaged but structurally fragmented:
[ PROBLEM ]
Spread across Twitch, YouTube, and tournament platforms
Lack of personalization or centralized viewing experience
No incentive beyond individual streams
Missing rewards for ongoing engagement
Weak mechanisms for active engagement
Absence of community structure
Spikes during live events, no sustained retention
Attention was high, but not sustained or monetized long-term.

[ GOAL ]
Build a platform that turns esports viewing into a persistent, reward-driven experience:
aggregate esports content into a personalized stream
reward all user activity with XP
enable meaningful redemption of earnings
support quests, drops, and campaigns
introduce clans and retention loops
We built Dropem around two core layers: content and engagement.
merged Twitch and YouTube into a personalized, preference-driven experience
turned viewing and actions into redeemable value
transformed quests, drops, and giveaways into behavior-based campaigns
introduced clans with XP multipliers to drive retention
designed a system for sustained growth, rewards, and monetization
[ SOLUTION ]

Single entry point for all esports viewing

Transformed passive watching into measurable value

Direct interaction channel between sponsors and audiences

Long-term retention through group-based motivation

Continuous user identity and retention loop
Single entry point for all esports viewing





Established a retention layer beyond live esports events
Enabled sponsor-driven engagement campaigns instead of passive ads
Increased repeat usage through clan competition mechanics
Created habitual engagement through XP accumulation and rewards
Built scalable foundation for esports community monetization
[ Technical results ]

[ TEAM & TECH ]
Delivered by our internal team — product, engineering, and design working together to validate the concept and ship a fully functional platform.
[ FEATURED CASES ]

Built a system for managing large-scale streamer campaigns and sponsor integrations - turning fragmented processes into a scalable product.

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Built a real-time prediction system for streamers — generating interactive viewer challenges automatically from live game events, with zero interruption to gameplay.
Built a system for managing large-scale streamer campaigns and sponsor integrations - turning fragmented processes into a scalable product.
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